REVIEW · USA AUDIO TOURS
Ghosts of Virginia City Audio Self Guided App/GPS Walking Tour
Virginia City keeps its ghosts close. This one-hour to 80-minute audio walk takes you through old saloons, hotels, mansions, and school buildings while telling the darker stories behind the town.
I like the very low $7.75 price and the freedom to begin anytime, day or night. I also like that the route ends at the Historic Fourth Ward School, a memorable building with a Disney connection. The main drawback is sound: traffic can drown out parts of the commentary, so bring earbuds or headphones.
This is not a guided group walk with a person leading the way. It is a private, GPS-based tour for your own group, played through a mobile app. You walk at your own pace, stop for photos, and can return to the stories later because the tour never expires.
Key points about this Virginia City ghost walk
- The Delta Saloon begins the story with the infamous Suicide Table, a strong opening for anyone interested in old gambling lore and ghost tales.
- The route is almost entirely outdoors, with no food, drinks, or building admissions included.
- B Street packs three sights into about 15 minutes, making it one of the busiest parts of the route.
- The Tahoe House Hotel connects Virginia City with Mark Twain, along with a murder story and the book it inspired.
- The final stop is the Historic Fourth Ward School, where the audio explains its link to Disney’s Haunted Mansion.
- Earbuds are a smart choice, since road noise can make the phone speaker hard to hear.
What this $7.75 tour actually gives you

At $7.75 per person, this is an inexpensive way to add structure to a walk around Virginia City. You are paying for the audio storytelling and GPS route, not for entry to attractions or a live guide.
That distinction matters. If you want access to interiors, this tour will not provide it. The stops are outside, and the app tells you what happened inside the buildings and why they gained a reputation for strange activity.
I see the price as good value if you already plan to walk along C Street. You get a themed route rather than a simple stroll, and you can take as long as you like within the suggested timing. It also works well for a small group because you are not paying a separate guide fee.
The experience is offered in English and is available 24 hours a day. You can begin when it suits your schedule, and the tour does not expire. That makes it useful if you arrive late, want to avoid a fixed departure time, or prefer to split sightseeing into short pieces.
The average booking window is about nine days, though the self-guided format gives you much more freedom once you have booked. Confirmation arrives at booking, and cancellations are allowed up to 24 hours before the experience for a full refund.
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Starting at the Delta Saloon and the Suicide Table

The walk begins at the Delta Saloon and Sawdust Corner Steakhouse at 18 South C Street. This is a fitting starting point. The Delta Saloon is an old Virginia City drinking and gambling spot, and its most famous object is the Suicide Table.
The audio explains how the table earned that grim name and tells you about the ghosts said to remain nearby. That gives the tour an immediate hook. You are not beginning with a general introduction to the town. You are starting with a specific object, a dark story, and a place linked to the city’s rough mining-era character.
The stop lasts about five minutes, so expect a quick introduction rather than a long examination of the building. You will want to look at the exterior while listening, but the tour does not include admission inside.
From there, the route takes you to the outside of the Silver Queen. The commentary covers a painting inside the building and the spirits believed to linger in its rooms. Since you stay outside, the audio is doing the work of bringing the unseen interior to life.
That arrangement can be a strength. You do not have to wait for opening hours or pay another admission fee. It can also be a limitation if you want to inspect the painting or rooms yourself. Think of this as a storytelling stop with a view of the building, not an indoor haunted-house visit.
The E. Clampus Vitus building and Virginia City’s darker side

Another stop takes place outside the old E. Clampus Vitus building. The audio explains why it is considered the most sinister place in the city.
This part of the tour is likely to appeal to you if you enjoy atmosphere more than jump scares. The value comes from connecting the building’s appearance and past reputation with the stories attached to it. You can listen from the street, then continue when the commentary ends.
Several additional locations appear before the main B Street section. The route stops outside the buildings and explains their past and reported ghosts. The information supplied for these locations does not provide every building name, so the app’s GPS directions are especially important here.
That is also where one practical issue comes in. One person found the directions clear but wished the tour named the places more often instead of relying on street names. I would pay close attention to the app as you move between stops, especially if you want to match each story with the correct building.
B Street brings three sights into one 15-minute stretch

B Street is one of the more concentrated parts of the walk. You stop at three sights there, with about 15 minutes devoted to their stories and past.
The route then includes another stop outside a club associated with a murder and multiple ghosts. This is a useful shift in tone. The tour is not only about old buildings with spooky reputations. It also brings in a crime story and the people said to remain connected to the site.
Because the tour is self-guided, you control how long you spend looking at each location. You can pause the audio, take photographs, or replay a section if road noise interrupts it. That flexibility is helpful on B Street, where you may want a moment to locate each sight before moving on.
The route does not promise a live performance or actors. Its appeal is more low-key: you walk through a real town while the app supplies the unsettling backstory.
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Tahoe House Hotel, Mark Twain, and a murder-inspired book
The Tahoe House Hotel receives about ten minutes of the tour. The building is tied to Mark Twain, and the audio discusses its former owner and the book inspired by her murder.
This is one of the strongest stops for people who want more than ghost names. It connects the supernatural theme with a person, a crime, and a literary result. The Mark Twain link also adds a wider historical layer to the walk.
You hear the story from outside the hotel, so manage your expectations. You are not touring guest rooms or entering a preserved interior. Still, the location gives the story a physical setting, which is much more satisfying than hearing an isolated tale through a phone.
The ten-minute timing suggests a fuller account than the shorter saloon and motel stops. If the literary connection interests you, this is a good place to pause and take in the building before continuing.
A short stop at Sugarloaf Mountain Motel
The Sugarloaf Mountain Motel is a brief five-minute stop. The audio covers its haunted rooms and identifies which rooms are considered the most haunted.
This is a compact part of the route, but it fits the theme well. Motels have a different feel from old saloons and hotels. Their separate rooms make the ghost stories more specific, and the focus on particular rooms gives you a clear detail to remember.
Again, the stop is outside only. You will hear about the rooms but will not enter them. The short timing also means you should not expect a long account of the motel’s full background.
For me, this stop works best as part of the overall pattern. The route moves from gambling table to saloon, club, hotel, mansion, motel, and school. Each setting gives the ghost stories a different shape.
Ending at the Fourth Ward School
The tour ends at the Historic Fourth Ward School Museum at 537 South C Street. The audio explains how the building inspired Disney’s Haunted Mansion and describes the ghosts said to remain there.
This is a strong final stop because it gives the route a clear destination. You finish at a landmark rather than simply circling back to the starting point. The building’s connection to Disney adds an unusual pop-culture detail, while the stories about lingering spirits bring the tour back to its central theme.
The final stop is outside, and admission to the museum is not included. If you want to go inside, you would need to arrange that separately. The walking tour itself ends at the building and does not provide an interior visit.
The route’s stated endpoint also helps with planning. You can treat the tour as a one-way walk from the Delta Saloon to the Fourth Ward School instead of expecting to return to your starting point. The supplied information does not promise transport back, so plan your next move from the school.
Using the GPS app without losing the story
The tour is built for a mobile phone and uses GPS to guide you between locations. You can begin anytime, proceed at your own pace, and listen again if you miss a section.
I would download what you need before setting out and make sure your phone is charged. Those are sensible precautions for any phone-based walk, though the tour information does not specify whether audio works offline.
Headphones or earbuds are the best practical improvement. Road traffic can make the phone speaker difficult to hear, especially when you are standing outside near a street. A single pair also lets everyone in your group listen without holding the phone up for the whole walk.
Keep the volume at a safe level so you can still notice cars and other people. The tour is self-guided, so there is no guide watching the group or calling you back if you miss a turn.
The directions are described as good overall, but the route may sometimes identify locations by street rather than by full building name. Check the GPS marker and the surrounding building before pressing play or moving on.
Who will get the most from this ghost tour
I would recommend this experience to you if you like local legends, old buildings, crime stories, and flexible sightseeing. It suits couples, families, and small private groups who want to walk together without joining a scheduled tour.
It is also a good choice if you are visiting Virginia City for a short time and want a route lasting about an hour. The content gives you a reason to look more closely at buildings you might otherwise pass.
Families should note the dark subjects. The tour includes murder, suicide, and ghosts. Parents can decide if those themes fit their group.
You may want something else if you need a live guide, indoor access, or a long historical lecture. The tour is entirely outside, and the stories are delivered through the app. It is not designed as a full museum visit or a traditional guided walk.
Most people can take part, and service animals are allowed. The activity is near public transportation, though no specific transport arrangements are included.
Final verdict: book it for the freedom and the stories
I would book the Ghosts of Virginia City Audio Self Guided App and GPS Walking Tour if I wanted a low-cost, flexible way to explore the town after dark or during open-ended daytime sightseeing. The Suicide Table, Tahoe House Hotel, and Fourth Ward School give the walk several memorable anchors.
I would also bring earbuds, follow the GPS carefully, and remember that every stop is outside. At $7.75, the tour offers good value for audio storytelling and route guidance, but not for admissions or personal guiding.
Book it if you enjoy spooky local stories and want to move at your own pace. Skip it if you are looking for indoor access, a live storyteller, or a tour with no phone listening involved.
FAQ
How long does the Ghosts of Virginia City tour take?
The tour takes approximately one hour to one hour and 20 minutes.
How much does the walking tour cost?
The price is $7.75 per person.
Where does the tour start?
It starts at the Delta Saloon and Sawdust Corner Steakhouse at 18 South C Street, Virginia City, Nevada 89440.
Where does the tour end?
The tour ends at the Historic Fourth Ward School Museum at 537 South C Street, Virginia City, Nevada 89440.
Is the tour available at a set time?
No. You can take it anytime, 24 hours a day, seven days a week.
Is the tour guided in person?
No. It is a self-guided audio tour using a mobile walking tour app and GPS. Only your group participates.
Are building admissions included?
No. The tour takes place outside, and admission to buildings is not included.
What language is available?
The tour is offered in English.
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