REVIEW · SAVANNAH AUDIO TOURS
Ghosts of Savannah Self-Guided Haunted Audio Tour App/EMF Reader
Ghost stories are better when the city is your guide. This $9.75 self-guided audio tour leads you through Savannah’s haunted squares, cemeteries, old buildings, and movie-famous streets, using GPS-triggered narration and spooky sound effects. You can start when you like, pause for photos or food, and move at your own pace.
I like the freedom to explore without keeping up with a group, and I like that the stories remain available to replay afterward. The low price is another strong point, especially for families or couples. The tradeoff is that some stories last only a minute or two, and the app requires careful setup, including the correct experience code and location permission.
Key points to know before you go

- The route begins at Moon River Brewing Company and ends near Chippewa Square at Six Pence Pub.
- GPS activates the stories as you reach each location, so allow location access before setting out.
- The route takes about 55 minutes to 1 hour 15 minutes, depending on your pace and stops.
- One ticket works on one phone, while additional tickets can be used on additional phones.
- The tour suits families, couples, and small private groups who prefer flexibility over a fixed guide.
- The narration is brief at several stops, so this is more of a compact ghost walk than a full history lecture.
A self-guided ghost walk through old Savannah

Savannah does not need much help creating atmosphere. Its squares, old cemeteries, grand houses, and long stories of war and illness already give the city a slightly spooky edge. This tour adds an audio soundtrack and a trail of ghost tales, allowing you to explore without a guide walking beside you.
The route is private in the simplest sense: only your group takes part. You are not joining a scheduled crowd, and you do not have to appear at a certain time. That makes the experience useful for families with children, couples fitting sightseeing around dinner, and anyone who has missed the last traditional ghost walk.
The audio includes narration and sound effects. The spooky effects help younger children stay interested, while the historical references give the walk more substance than a simple collection of haunted claims. Still, you should set your expectations correctly. Several stops offer just one or two minutes of ghost history, so the tour moves quickly from place to place.
You can listen during the day, although the stories may feel more atmospheric after dark. If you choose an evening walk, take normal city precautions and remember that the tour itself does not provide a guide to help with navigation or personal safety.
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Starting at Moon River Brewing Company

The tour starts outside Moon River Brewing Company at 21 West Bay Street. The location is easy to identify, and the building itself fits the mood of the experience. From there, the audio directs you toward Savannah’s historic squares.
The first task is getting the app ready. Your booking confirmation includes a WalknTours experience code. It is not the same as the booking number used by the ticketing platform, so look for the separate code in the confirmation email.
You also need to allow location permission on your phone. The app is GPS-guided, and the stories are designed to play as you reach each stop. If location access is blocked, the tour may stop after the starting point or fail to activate the next narration.
A practical setup works best:
- Download or open the WalknTours app before you reach the starting point.
- Find the experience code in your confirmation email.
- Allow location access while using the app.
- Use one phone with its speaker for a small group, or use separate phones if you purchased additional tickets.
- Bring headphones if you want to listen privately, or use the phone speaker so everyone can hear.
The provider states that one ticket can be used on one phone. Paying for several people is not required simply to share the narration through one speaker. Extra tickets are useful if several people want to follow along on separate phones.
Johnson Square and the story of Little Gracie
Johnson Square is the first named stop. The audio tells the story of Little Gracie, a child said to continue dancing in the square, along with the possibility that she is not the only presence nearby.
This is a good opening because it introduces the tour’s basic style: a real Savannah location paired with a local ghost story. The narration is short, about three minutes, so you get the central tale without standing in one place for long.
The square also gives you a chance to check that the route is working. If the narration does not start when you reach the location, stop and check the app’s location permission rather than walking farther and hoping it catches up.
Reynolds Square and the ghosts of disease

At Reynolds Square, the focus shifts to people who died from malaria. The story connects the square to illness and loss, then adds the possibility of capturing something unusual in a photograph.
The idea of a ghostly photo will appeal to children and anyone who enjoys a little playful suspense. The tour does not promise a supernatural sighting, of course, and you should treat that part as atmosphere rather than a guaranteed event.
This stop is another short presentation, roughly three minutes. You get a pointed story rather than a long explanation of Savannah’s medical past. If you want more historical detail about the disease or the square, you may find the narration too light.
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Old hotels, old houses, and ghosts that stayed behind

Several stops between the named squares focus on buildings with lingering spirits. One old hotel is tied to a dark past, with stories about people who once walked its halls and supposedly never left.
Outside the Olde Pink House, you hear about a Revolutionary figure said to still appear inside the building. The story gives the location a friendlier tone, since this particular ghost is said to be on good terms with the living.
The route also points to rooms at the Marshall House associated with Civil War ghosts. The narration identifies the most haunted rooms and the spirits linked to them. For someone interested in Savannah’s old hotels, this section may be more appealing than the cemetery stops because the stories connect directly to buildings you can see from the street.
Another stop centers on the strength of love as a reason for a ghost to remain. That story includes a reported encounter involving Miley Cyrus, giving the tour a modern celebrity connection alongside its older tales.
These sections appear to make up much of the route between the principal squares. They add variety, but the supplied route information does not give each building its own formal stop name or exact timing. You should expect a series of short GPS-triggered stories rather than long visits inside the properties. The tour takes place from public streets and outside viewpoints, so do not expect admission to the hotels or houses.
Wright Square, Tomochichi, and Alice Riley

Wright Square was once known as the Hanging Square, a grim reference to executions involving criminals and murderers. The audio introduces two figures connected with the square: Tomochichi, the former chief, and Alice Riley, a woman convicted of murder.
This is one of the more memorable stops because the stories point in different directions. Tomochichi connects the square to Savannah’s early history, while Alice Riley’s tale brings in crime, punishment, and tragedy.
The narration is listed at about three minutes. That is enough time for a compact ghost story, but not enough for a full account of the people or the events behind it. I would pause here if you want to look around the square before moving on.
Slave quarters and the ghosts of the theater

The route then turns toward an important historic building that was once considered one of the most advanced structures in the United States and is now one of the remaining examples of slave quarters. The audio links the building and its garden with ghost stories.
This part is valuable because it places the supernatural tale beside a difficult piece of Savannah’s past. The history should not be treated only as scenery for a spooky walk. Listen for the context, look carefully at the building, and take a moment to consider the people who lived and worked there.
Another stop focuses on Savannah’s theater. Actors and directors are said to linger in this old place of performance, giving the tour a different kind of ghost story. Instead of soldiers, illness, or murder, the theme here is the connection between a theater and the people who spent their lives onstage and behind the curtain.
These shorter stories work well for a casual evening walk. If you want detailed architectural information or a long account of Savannah’s theater history, you will need a separate visit or a more specialized tour.
Colonial Park Cemetery and Civil War spirits

Colonial Park Cemetery is one of the route’s strongest settings. Burials ended there long before the Civil War, but the cemetery remains associated with restless spirits and soldiers who supposedly made the grounds their home.
The audio tells a spooky Civil War story and points you toward the ghosts believed to linger there. Cemeteries naturally supply a darker mood than the open squares, especially if you visit later in the day.
The listed narration lasts about three minutes. That keeps the walk moving, but it also means the cemetery receives only a quick treatment. You should respect the site while listening. Keep voices low, stay aware of your surroundings, and treat it as a historic burial ground first and a ghost-story setting second.
Chippewa Square and the Forest Gump finale
Chippewa Square is the final named square and one of Savannah’s most recognizable locations. It is famous as a filming site for Forest Gump, so even people who are not especially interested in ghosts may enjoy stopping here.
The audio adds another layer by pointing out supernatural stories connected with the square. At about two minutes, this is a brief finale rather than a long closing chapter.
The tour ends at Six Pence Pub on Bull Street, close to Chippewa Square. The pub itself is said to have spirits of the night, making it a fitting endpoint. You can finish with a meal or drink if you choose, although the tour information does not include food or drink as part of the price.
How much does the $9.75 price buy you?
At $9.75 per person, this is a low-cost way to add a themed walk to your Savannah plans. The value comes from flexibility more than from the length or depth of the narration.
A traditional guided ghost walk usually gives you a live storyteller, real-time questions, and a fixed route. This app gives you control instead. You can pause for photographs, stop for food, wait for a child, or replay a story after the walk. That freedom is especially useful when your schedule does not match an organized tour.
Families may also save money by buying one ticket and sharing the audio from one phone. If everyone wants to listen separately, additional tickets can be used on additional phones.
The price is less compelling if you expect a long lecture at every stop. The audio is brief in places, and the route’s main appeal is the ability to explore at your own pace. One low rating also points to the risk of technical trouble, while another complaint focused on the limited length of the stories. Those are fair considerations.
Who will enjoy this most?
I would recommend this tour to:
- Families with children who need the freedom to stop and restart.
- Couples looking for a low-cost evening activity.
- People who missed a scheduled group ghost walk.
- Visitors who prefer not to walk in a large organized group.
- Anyone who wants to combine ghost stories with independent sightseeing.
- Small groups that want to use one phone and one speaker.
It may disappoint you if you want a live guide, extensive historical detail, or long storytelling at each location. It is also not the best choice if you dislike phone-based navigation or do not want to troubleshoot an app.
The tour is listed in English only. Service animals are allowed, public transportation is nearby, and most people can take part. The route is private to your group, but the experience still takes place around city streets and public sites.
My practical verdict
Book this if your priority is freedom, price, and a family-friendly format. The best part is the control: you choose the start time, pace, breaks, and listening setup. The Savannah locations do much of the atmospheric work, while the audio gives you a thread connecting the squares, buildings, cemetery, and theater.
Skip it if you want a guide who can answer questions or tell long, detailed stories. Before you start, check the WalknTours code, turn on location permission, and test the first stop. With those details handled, this is an easy way to add a compact haunted walk to a day or evening in Savannah.
FAQ
How long does the Ghosts of Savannah tour take?
The tour takes approximately 55 minutes to 1 hour 15 minutes. Your total time depends on walking speed, pauses, photographs, and stops along the route.
Where does the tour begin and end?
It begins at Moon River Brewing Company, 21 West Bay Street, Savannah. It ends at Six Pence Pub, 245 Bull Street, near Chippewa Square.
Do I need a guide to take the tour?
No. This is a self-guided audio tour, so only your group participates and you explore at your own pace.
How does the app know when to play each story?
The tour uses GPS location awareness. You need to allow location permission on your phone so the stories can activate as you reach each stop.
Can one ticket be used by several people?
One ticket can be used on one phone, and your group can listen through that phone’s speaker. Additional tickets can be used on additional phones.
What happens if I need to cancel?
You can receive a full refund if you cancel at least 24 hours before the experience start time. Cancellations or changes made within 24 hours are not refunded.
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