REVIEW · USA AUDIO TOURS

Ghosts of New Orleans: Self-Guided Haunted Audio Walking Tour

4.0 · 32 reviews 1 hour to 1 hour 15 minutes (approx.) From $6 Operated by WalknTours · Bookable on Viator
Book on Viator →

The French Quarter has plenty of ghosts to spare. This self-guided audio walk takes you past haunted buildings, old alleys, historic hotels, and bars while your phone supplies the stories. For $6.75, I like the freedom to start anytime and the ability to pause for photos, shopping, food, or a sudden rainstorm. I also like the small-group feel, since you walk only with your own party instead of following a large nighttime crowd.

The main drawback is simple: this is an app, not a person. A few people had trouble finding or opening the tour, and one found the narration too flat. You need to download and understand the WalknTours app before setting off, or the bargain price can turn into a frustrating hour.

Key points at a glance

Ghosts of New Orleans: Self-Guided Haunted Audio Walking Tour - Key points at a glance

  • Eleven French Quarter stops: The route links LaLaurie Mansion, Jackson Square, historic hotels, narrow alleys, theaters, and famous bars.
  • About 60 to 75 minutes: Most stops last only a few minutes, with short walks between them.
  • Outside viewing only: You hear the stories from the street and do not enter the buildings as part of the tour.
  • A genuine budget option: At $6.75 per person, it costs far less than many traditional ghost walks.
  • Pause whenever you like: Stop for pictures, browse shops, grab a drink, or wait out the weather.
  • Useful app extras: The GPS map, spoken directions, sound effects, and built-in EMF detector add some playful ghost-hunting fun.

What kind of tour is this?

Ghosts of New Orleans: Self-Guided Haunted Audio Walking Tour - What kind of tour is this?

This is a GPS-guided walking tour, not a scheduled excursion. You begin at LaLaurie Mansion on Royal Street and finish at Fritzel’s European Jazz Pub on Bourbon Street. The audio leads you from one stop to the next, using narration, directions, and atmospheric sound effects.

The route is designed for the French Quarter, where the sights sit fairly close together. One especially useful detail is that most walks between stops take only a few minutes. That keeps the tour moving and makes it easy to pause without losing your place.

You do not need to meet a guide or collect printed material. The ticket includes the WalknTours Solo Smart Phone guided tour called Ghosts and Vampires of French Quarter, along with a virtual walk you can take later. The tour does not expire, according to the supplied details, so you are not locked into one particular evening.

That flexibility is the heart of the experience. You can begin early in the day to avoid the biggest nighttime crowds, or use it after dinner when the French Quarter feels more theatrical. You can also stop the audio while you explore a shop or sit down for a drink, then continue when ready.

Before you start at LaLaurie Mansion

Ghosts of New Orleans: Self-Guided Haunted Audio Walking Tour - Before you start at LaLaurie Mansion

Download the app before you reach the starting point. This is the most important practical tip I can give you. The route does not involve a host waiting at the mansion, and there is no tour packet to pick up.

The app has caused confusion for some people. One person arrived at LaLaurie Mansion expecting someone to be there, while another paid but could not find the tour link. Those problems appear to come from treating the experience like a conventional walking tour. Read the ticket instructions carefully and confirm that the audio, map, and route are available before leaving your hotel.

The starting point is 1138 Royal Street. LaLaurie Mansion is a strong opening stop because its reputation carries much of the French Quarter’s darkest folklore. The narration covers the abuse suffered by enslaved people in the building and the claim that their spirits remain. It also mentions Nicolas Cage, who once owned the property.

You only see the mansion from outside. That is true throughout the route. The tour does not include entry tickets, interior access, food, drinks, or a private room inside any building.

The first stretch: LaLaurie Mansion to Jackson Square

Ghosts of New Orleans: Self-Guided Haunted Audio Walking Tour - The first stretch: LaLaurie Mansion to Jackson Square

From LaLaurie Mansion, the tour moves to the Old Ursuline Convent Museum. The story here shifts from torture and tragedy to the famous Casket Girls legend. Young women arrived at the convent, some hoping to find husbands, and local folklore says a few brought vampires with them.

The stop lasts about three minutes. That is enough time for a short account and an exterior look, but not enough for a museum visit. If you want to go inside the Old Ursuline Convent Museum, you will need to arrange and pay for that separately.

Next comes an unnamed old hotel that served as a hospital for wounded Confederate soldiers during the Civil War. The audio explains the belief that injured soldiers still wander the halls seeking medical help. Since the building is another exterior-only stop, the appeal lies in the story rather than in seeing a room or exhibit.

The Andrew Jackson Hotel follows. Its ghost story centers on people who died of malaria, a disease that once caused widespread fear and illness in New Orleans. This is one of the tour’s better uses of local history, since the supernatural tale connects to the harsh conditions of the city’s past.

The stop at the Andrew Jackson Hotel lasts about two minutes. You hear who is said to move through the building after dark, then continue through the Quarter instead of entering the hotel.

Madame John’s Legacy gives the route another change of mood. This is one of the last remaining wooden buildings in New Orleans, and the audio ties its old structure to stories of a haunted past. The building is visually different from the grand masonry and ironwork often associated with the French Quarter, so the stop adds some variety to the walk.

The route then reaches Muriel’s Jackson Square, a restaurant known for both food and ghost stories. The narration tells of a centuries-old spirit connected with the building. You stop outside, so you will need to return on your own if you want to eat there.

Jackson Square and the old alleys

Ghosts of New Orleans: Self-Guided Haunted Audio Walking Tour - Jackson Square and the old alleys

The Place d’Armes Hotel brings together several strands of New Orleans folklore. The building was destroyed by fire, like much of the city, and the story says spirits remain on the grounds. The narration also brings in vampires who supposedly lived next door and drained their victims.

This stop lasts about four minutes, making it one of the longer pauses on the route. That extra time suits the setting, since the story combines fire, death, ghosts, and vampires rather than focusing on one event.

The next two stops are short but atmospheric. Père Antoine Alley is linked with the ghost of a devoted monk. Pirates Alley turns to Jean Lafitte and the story that he negotiated his brother’s freedom there. The pirates supposedly stayed around after their business was done.

Both alleys are free to visit, unlike the buildings that may charge admission. You will not be buying tickets along the route, but you should remember that the audio tour does not cover drinks, meals, or entry into nearby attractions.

Jackson Square and the surrounding lanes are also where the self-guided format becomes most useful. A large group can block a narrow passage or make it hard to hear a guide. With this tour, you can pause the narration, let people pass, take pictures, and restart without holding anyone up.

The final stops: theater, bars, and a secret password

Ghosts of New Orleans: Self-Guided Haunted Audio Walking Tour - The final stops: theater, bars, and a secret password

Le Petit Theatre is the next haunted address. The story focuses on tragedy at the old theater and spirits that still like to perform. You listen from outside, so the stop is best for people who enjoy theatrical ghost stories rather than formal theater history.

At Pat O’Brien’s, the audio tells you about the ghosts associated with the famous bar. The stop takes about three minutes and happens at the entrance. You are free to enter for a drink afterward, but that cost is not included.

The tour ends at Fritzel’s European Jazz Pub on Bourbon Street. The final story concerns a possible vampire speakeasy. If you caught the password earlier in the route, the tour says you may have a chance to enter it.

Treat that as a playful extra, not the main reason to buy the tour. The password and speakeasy idea give the walk a fun finish, but access is not presented as a guaranteed admission benefit. The actual value is the route and narration, with the ending acting as a small reward for paying attention.

How good is the audio and app?

Ghosts of New Orleans: Self-Guided Haunted Audio Walking Tour - How good is the audio and app?

The audio has earned strong praise for its narrator, clear directions, and background sounds. Several people found the voice charming and the sound effects effective. The narration also gives spoken orientation before you move, which matters in a neighborhood where street signs can be easy to miss.

The built-in map uses an arrow over the route to show where you are headed. That is a helpful feature, especially when you are moving through busy streets or turning into narrow alleys. Still, the directions are not perfect for everyone. One person found the walking instructions harder to decipher and suggested using a second phone with a standard map program.

The app also includes an EMF detector. This is not a scientific tool or proof of ghosts, but it can make the walk more playful, especially for children. One family’s daughter used it throughout the route and enjoyed feeling like a ghost hunter.

The biggest weakness is reliability of access rather than the route itself. You must download the app, locate the purchased tour, and make sure the link remains available. If you are not comfortable with smartphone apps, allow time to get set up before arriving at Royal Street.

The narration also divides opinion. Most of the supplied ratings are positive, with an overall score of 4.1 from 32 reviews. Yet one person found it boring and monotone. That is a fair warning: this is a recorded voice telling familiar ghost and vampire legends. It does not offer live banter, questions, or a guide who can adjust the story to your interests.

Why the low price matters

Ghosts of New Orleans: Self-Guided Haunted Audio Walking Tour - Why the low price matters

At $6.75 per person, this is one of the cheaper ways to add a haunted theme to a French Quarter walk. A traditional ghost tour may cost considerably more, and this option lets you avoid paying for a large group, a fixed departure time, or a full evening commitment.

The low price comes with clear limits. You do not get a human guide, interior admission, food, drinks, or a group leader to solve navigation problems. You also miss the spontaneous details and local conversation that can make a live tour special.

I see the tour as especially good value for families, couples, and small groups who want to control the pace. If four people share the experience, the total cost remains modest. You can stop for snacks, browse shops, or take a break without worrying that a guide is waiting.

It is also a good choice for a tight schedule. One person used the flexibility to start early, finish by noon, and still have time for other plans. That is harder to do with a scheduled evening tour.

The best time to take it

Ghosts of New Orleans: Self-Guided Haunted Audio Walking Tour - The best time to take it

You can use the tour any time, and the supplied opening hours run from midnight through 11:30 p.m. daily. The experience details also describe it as available anytime, 24/7, so check your booking instructions for the current app access information.

Daytime offers easier sightseeing and lets you see the buildings clearly. It also avoids the largest nighttime crowds. The tradeoff is atmosphere. Ghost stories may feel more dramatic after sunset, but you will be walking through active city streets rather than a silent movie set.

Weather is another reason the flexible format helps. One person completed the walk during a thunderstorm with a poncho and still enjoyed it. I would bring rain protection, pause the tour during heavy weather, and remember that wet pavement and busy sidewalks can slow the route.

The walking itself is not presented as strenuous. Most people can participate, and the route is near public transportation. Service animals are allowed. Since this is an urban walk, wear comfortable shoes and keep your phone charged.

Who should choose this tour?

I would recommend it to you if:

  • You like ghost stories mixed with local history.
  • You prefer a private walk with only your own group.
  • You want to spend less than a conventional guided ghost tour.
  • You enjoy stopping for photos, shops, drinks, or food.
  • You are comfortable using a GPS phone app.
  • You are traveling with children who may enjoy the EMF detector.

I would choose a live guide instead if you want detailed questions answered on the spot, a strong personal storyteller, or a tour shaped around your interests. You may also prefer a guided walk if app setup makes you uneasy.

The stories are spooky, but this is not presented as a serious investigation of paranormal claims. It is a Halloween-style tour built from legends, local history, sound effects, and New Orleans atmosphere. The experience works best when you treat the ghosts and vampires as part of the city’s storytelling tradition.

Should you book Ghosts of New Orleans?

Book it if you want a cheap, flexible way to explore the French Quarter with a spooky theme. The short distances, pause button, useful map, and private format give you control that a scheduled group tour cannot match.

Skip it if you expect interior visits, a human guide, or polished historical depth at every stop. Download the WalknTours app before you go, confirm the tour is loaded, and keep a backup map available. With those precautions, $6.75 buys a pleasant hour of walking, a dozen colorful legends, and a playful look at New Orleans after dark.

FAQ

How much does the tour cost?

The tour costs $6.75 per person.

How long does the tour take?

The estimated duration is about one hour to one hour and 15 minutes.

Where does the tour begin?

It begins outside LaLaurie Mansion at 1138 Royal Street in New Orleans.

Where does the tour finish?

It ends at Fritzel’s European Jazz Pub at 733 Bourbon Street.

Is there a live guide?

No. This is a self-guided smartphone audio tour using GPS.

Is the tour offered in English?

Yes. The tour is offered in English.

Do I enter the buildings?

No. The tour visits the exteriors of the sites. Admission tickets to buildings are not included.

Can I pause the tour?

Yes. You can pause the audio to take pictures, shop, get food or drinks, or spend more time at a stop.

What does the ticket include?

It includes the WalknTours Solo Smart Phone guided tour, Ghosts and Vampires of French Quarter, plus a virtual walk for later use.

Can I cancel for a refund?

Yes. You can receive a full refund if you cancel at least 24 hours before the experience start time. Cancellations within 24 hours are not refunded.

Scroll to Top

Where to listen next

Pick a city, a building or a road.