REVIEW · SAVANNAH AUDIO TOURS
Self Guided Audio Ghost Tour in Savannah in 6 Languages
Savannah gets spooky after dark. This $5 audio walk takes you from the Mercer-Williams House toward the city’s best-known haunted places, with narration in six languages and background music to set the mood. I like the low price, and I like that you can use the tour over seven days instead of racing through it in one evening. The main catch is that you must activate it through the Ghost Tour Fun website, and the website instructions matter.
I also like the freedom of going at your own pace. There is no guide to keep up with and no fixed group to join. Still, this is a short, simple activity rather than a full evening production. If you want actors, dramatic storytelling, or a detailed history lesson at every stop, this format may feel thin.
Key points to know before you go

- Start at the Mercer-Williams House: The tour begins at one of Savannah’s most famous haunted addresses.
- Choose from six languages: Audio is available in English, Spanish, Portuguese, Hindi, Mandarin Chinese, and Japanese.
- Pay just $5 per person: The price makes this an easy add-on to a Savannah visit.
- Use it within seven days: You do not have to finish the walk on the same night you book.
- Listen on your smartphone: The tour is delivered through the Ghost Tour Fun website, not a traditional tour vehicle or meeting room.
- Expect background music: The soundtrack adds atmosphere, though some listeners may prefer plain narration.
Starting at the Mercer-Williams House

Your first stop is the Mercer-Williams House, the address made famous by the book and film Midnight in the Garden of Good and Evil. The tour uses this well-known Savannah landmark as its starting point, giving you an easy place to find your bearings before the audio begins.
You do not meet a guide outside. Instead, you stand near the house, open the Ghost Tour Fun website on your phone, and follow the homepage instructions. Once you are set up, the audio leads you toward the haunted locations included in the route.
The starting point is a practical choice. The Mercer-Williams House already carries a strong spooky reputation, so you do not need much theatrical decoration to get into the right frame of mind. The setting does much of the work.
Still, keep your expectations in check. The available information does not provide a full stop-by-stop list or exact route map. You will learn about the locations through the audio, but you should not book this expecting a detailed printed itinerary or a guide standing beside each building.
More Self-Guided Audio Tours in the USA
- Gettysburg Battlefield Self-Guided Driving Audio Tour
★ 4.5 · 910 reviews - Joshua Tree National Park Self-Guided Driving Audio Tour
★ 4.5 · 762 reviews - Ultimate Acadia National Park Self-Guided Driving Audio Tour
★ 4.0 · 521 reviews
How the self-guided format works

This is a website-based tour, not a downloadable audio player described in the booking information. After you purchase, go directly to www.ghosttour.fun and follow the instructions on the homepage. Most people can begin within two or three minutes using a smartphone.
That access step is the one part I would treat seriously. The link in your booking email, text message, or voucher may not load correctly. If it fails, contact the company where you made the purchase and ask for the direct Ghost Tour Fun website address. The phone voicemail also gives the website address, and a 24-hour help chat is available on the Ghost Tour Fun website.
This sounds like a small detail, but it can make or break the evening. I would activate the tour before walking to the starting point, or at least check that the website opens while you still have time to sort out a problem. The activity is inexpensive, yet a five-minute setup issue can be annoying when you are ready to hear the first story.
Once the audio is running, you control the pace. You can pause for photos, stop to look at a building, or take a break before continuing. That freedom is especially useful if you are already spending the day on foot in Savannah.
Six languages and a soundtrack

The tour is offered in English, Spanish, Portuguese, Hindi, Mandarin Chinese, and Japanese. That is a real strength for a $5 activity. You can choose the language that lets you follow the stories most easily, rather than depending on a guide’s speaking speed or accent.
The audio includes background music. For some people, that will make the walk feel more like a ghost story than a simple phone recording. The music can help create a mood as you move between locations, especially during an evening walk.
The tradeoff is that music may compete with narration. I recommend using headphones that let you hear nearby traffic and other surroundings. The tour takes place in public areas, so you should remain aware of cars, pedestrians, and the normal sounds of a city.
No guide names are provided, and the experience does not promise live commentary. That means the quality of the activity rests on the audio content and your own willingness to follow along. The published comments are encouraging but brief. One German booking comment called it fun, sufficient, and a funny short evening activity. A United States booking from Jeremy simply described it as fun. Those reactions fit the format: this is a light, easy activity, not a major theatrical event.
Following the haunted route
The route is designed to take you from the Mercer-Williams House to other haunted locations in Savannah. Because the exact stops are not listed in the available details, I would think of this as a guided audio walk through the city’s spooky side rather than a guaranteed checklist of named buildings.
At each stop, you can expect the audio to provide the story while you stand in or near the area. The main value is the combination of place and narration. Instead of hearing ghost stories in a theater or on a bus, you are positioned around the city where the tales are set.
That format gives you room to make the evening your own. You might listen straight through, or pause at a location and take a closer look before moving on. Since the tour remains valid for seven days, you can also split it up if the full route does not suit your schedule.
The drawback is that self-guided tours require more attention from you. You must watch your phone, follow the directions, and decide when to move on. If you prefer a group leader who points out the next turn and keeps the stories flowing, a traditional walking tour may be a better match.
Same place, a different route to walk:
- Los Angeles: Hop-On Hop-Off Bus Tour with Audio Guide
★ 3.7 · 2,030 reviews - City Sightseeing Hop-On Hop-Off Bus Tour with Audio Guide
★ 3.0 · 1,083 reviews - Medieval Torture Museum Ticket with Audio Guide and Ghost Hunting
★ 5.0 · 962 reviews - San Francisco: Alcatraz, Ferry & Audio Tour w/ Night Option
★ 4.4 · 617 reviews
Why the seven-day validity matters

The activity is listed as valid for seven days, and that is more useful than it may first appear. You are not forced to use it at a specific hour on the day of booking. You can choose an evening when the weather and your energy are right, or break the experience into more than one walk.
The information does not state a fixed audio length. One booking comment describes it as a short evening activity, so I would not plan an entire night around it. Instead, use it as a small part of a Savannah evening.
You could fit it around dinner, another attraction, or a relaxed walk through the city. The seven-day window also helps if you are visiting Savannah for several days rather than making a quick stop.
The flexible timing is one of the strongest reasons to choose this over a fixed group tour. You do not lose the full booking if your plans shift, as long as you use it within the valid period.
Is $5 a good value?
At $5 per person, this is easy to recommend as a low-cost add-on. You receive a self-guided audio route, six language choices, background music, and seven days to use it. Even if you treat it as a short evening diversion, the cost is modest.
The value depends on what you want from a ghost tour. If you want a quick introduction to Savannah’s haunted side without paying for a longer guided outing, the price is excellent. It gives you a themed walk and the freedom to stop whenever you wish.
The value is less clear if you expect a polished, full-length production. There is no indication of live actors, a costumed guide, transportation, or a detailed historical presentation. You are paying for access to an audio experience, not for a large group event.
The 4.9 rating shown for the activity, based on three published ratings, is positive. The comments are short, though, so they support the idea of a fun and simple outing more than they prove a highly detailed or sophisticated tour.
Accessibility and practical comfort

The tour is listed as wheelchair accessible. Since it is a self-guided walking experience, that information is useful, but the available details do not describe the exact pavement, curb cuts, slopes, or entrance conditions at every stop.
You should also remember that the tour takes place in public city spaces. Your comfort may depend on the route, traffic, crowds, and the condition of the sidewalks on the day you use it. The audio itself gives you control over the pace, which can help you stop whenever needed.
Because you use your own phone, check that it has enough battery before starting. This is practical advice for any phone-based activity, not a special requirement stated by the operator. You need the phone to open the website and play the audio, so a nearly empty battery could end the tour early.
Who should book this Savannah ghost walk?
I would choose this tour if you want:
- A very inexpensive Savannah activity
- A flexible plan you can use within seven days
- Audio in Spanish, Portuguese, Hindi, Mandarin Chinese, Japanese, or English
- A short evening activity rather than a long formal tour
- The freedom to pause, stop, and continue at your own pace
- A wheelchair-accessible option listed by the provider
I would look elsewhere if you want a live storyteller, a fixed group atmosphere, or a clearly published list of every stop. This format puts more responsibility on you, from opening the right website to following the route.
It also suits independent visitors who dislike being tied to a schedule. You can begin near the Mercer-Williams House, listen as you walk, and stop when you have had enough. That makes it a good companion to a wider Savannah visit rather than the main event of your trip.
Booking, cancellation, and timing tips

You can cancel up to 24 hours in advance for a full refund. The reserve-now, pay-later option also keeps your plans flexible, since you can book without paying immediately.
After booking, do not rely only on the link in your email, text, or voucher. Go to www.ghosttour.fun and follow the instructions on the homepage. If the link does not work, contact the original booking company for the correct direct address.
I would give yourself a few minutes to activate the audio before setting off. The operator says most people can begin within two or three minutes, and 24-hour help chat is available on the Ghost Tour Fun website if you need assistance.
Should you book it?
Book this tour if you want a cheap, flexible, multilingual introduction to Savannah’s haunted places. At $5, the risk is low, and the seven-day validity makes it easy to fit around other plans.
Skip it if you need a live guide, a detailed route published in advance, or a longer evening of entertainment. The best way to view this experience is as a short, self-paced ghost walk with music, not a major theatrical tour. For that purpose, it offers good value and a pleasantly simple way to add a little nighttime mystery to Savannah.
FAQ
Where does the ghost tour begin?
The tour begins at the Mercer-Williams House in Savannah, Georgia.
How do I access the audio tour?
Visit www.ghosttour.fun and follow the instructions on the homepage after booking. The audio tour is delivered through the Ghost Tour Fun website.
What languages are available?
The tour is offered in English, Spanish, Portuguese, Hindi, Mandarin Chinese, and Japanese.
How long is the tour?
A fixed audio length is not provided. One booking comment describes it as a short evening activity.
How long is my booking valid?
Your booking is valid for seven days.
Is the tour wheelchair accessible?
Yes, the activity is listed as wheelchair accessible.
Can I cancel for a refund?
Yes. You can cancel up to 24 hours in advance for a full refund.
Just added around the USA
- Self Guided Driving Audio Tour of Saguaro National Park★ 3.0 · 4 reviews
- Self-Guided Audio Driving Tour of Mount Lemmon★ 5.0 · 4 reviews
- Saguaro National Park Self-Guided Audio Tour★ 3.5 · 11 reviews
- A Self Guided Audio Tour in Tombstone★ 4.0 · 11 reviews
- Catskills Scenic Byway Self-Guided Driving Audio Tour★ 4.0 · 9 reviews
- Big Bend National Park Self Guided Audio Tour Guide★ 5.0 · 12 reviews
- Self-Guided Audio Driving Tour in Catskills Scenic Byway★ 4.5 · 7 reviews
- Shiloh Battlefield Self-Guided Driving Audio Tour★ 4.0 · 9 reviews
Self-Guided Tours, compared.

Acropolis Ticket & Optional Self-Guided Audio Tours
Read our review →
Ultimate Acadia National Park Self-Guided Driving Audio Tour
Read our review →
Santorini: Akrotiri Ticket with Optional Self-Guided Audios
Read our review →Browse the lists this tour appears in





